![]() A high point though is the variety of stealth missions in the game and the ability to choose to dispatch enemies lethally or just beat them to a pulp with Aiden’s baton. The story missions are relatively linear, except for stealth (get to that in a moment), and offer a fair amount of suspense and interest, but in the end the lack of characterization in Aiden is a letdown. The game tries to make you feel for Aiden as you interact with his hacker friends and family, but it just doesn’t convey it well enough and in a way it also is a reflection on the voice acting. The story is interesting and Aiden can come off as a character who doesn’t really show much emotion, a faceless character in a way. As you progress, you can choose to use your hacking abilities for good as a vigilante or evil by criminal means. In Watch_Dogs, players take on the role of Aiden Pierce, a highly trained hacker who can hack into the CtOS, the mainframe which controls all of connected Chicago. However, perhaps the bar was set a little bit too high for them to make it all the way over. ![]() Becoming a highly anticipated release after its reveal at Ubisoft’s E3 2012, a high bar was set for what players expected to experience in the game. ![]() Watch_Dogs has been in development for more than half a decade.
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